- Accuracy In Academia - http://www.academia.org -

Video Games Get Censored

Posted By Deborah Lambert On September 20, 2010 @ 8:00 am In Faculty Lounge | No Comments

It’s a well-known fact that the $20 billion dollar video gaming industry is producing products that glorify “guns, car theft and gang violence” that make parents cringe, according to Peter L. Knudson in the Harvard Crimson.

A game developer recently had to come up with $20 million because of a sex scene in the highly-publicized Grand Theft Auto game, already loaded with violence and drug use.

In this highly politically correct environment, charges of racism are increasingly surfacing as “Mafia 2” was tagged as a “pile of racist nonsense” by members of an Italian-American service group who pointed out gamers might link those with Italian backgrounds to organized crime. And a Houston Chronicle blogger recently charged that “by including African-American zombies that a player has to shoot, you make the game unpublishable and racist.”

& & & &  & &

Deborah Lambert writes the Squeaky Chalk column for Accuracy in Academia [1].

If you would like to comment on this article, e-mail mal.kline@academia.org [2].


Article printed from Accuracy In Academia: http://www.academia.org

URL to article: http://www.academia.org/video-games-get-censored/

URLs in this post:

[1] Accuracy in Academia: http://academia.org/

[2] mal.kline@academia.org: mailto:mal.kline@academia.org

Copyright © 2009 Accuracy In Academia. All rights reserved.